The story, in contrast, is a grounded and inglorious premise compared to the ‘epic’ approach of other fantasy RPGs after a barebones character creator, you (and a friend, if you have one handy) start as a humble commoner living in a small village, with a family debt that goes back generations. Such complexity is initially overwhelming and even a little clunky, but the ambition is alluring. You also only gain abilities and stat increases through quests or paying for training, rather than traditional XP. Food spoils and equipment deteriorates, you can’t fast travel everywhere, and there’s no waypoints to guide you. There are hunger, thirst, fatigue and warmth systems to tend to, melee, magic and ranged combat to learn, hordes of loot to scavenge, and crafting and skill systems to gradually upgrade through vendors. Outward is a third-person adventure that blends several action-RPG and survival systems together to offer a smorgasbord of gameplay mechanics and role-playing experiences.
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